Last year, I learned some surprising news. We would be pivoting from an always-online free-to-play live-service model to a buy-once premium model with no backend components and full offline support. Moreover, we would only have about 6 months to complete this. As the backend lead, this was a lot to take in. I knew this wasn't just a matter of turning the services off. Those services contained core gameplay logic that was never intended to run on the client. I took the rest of the day off and spent some time thinking through the difficult challenges ahead.
The city of Anvil, rendered in The Elder Scrolls III: Morrowind.
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Bridgerton Season 4, Part 2 lays the groundwork for one hell of a Season 5.